I often think of memory as a kind of haunting. The spaces of remembering are lonely and full of dust - when I visit them, it’s hard not to feel like a ghost in my own head.
I started building this game to translate that sense of unease - that alienation of myself. Players possess my body and walk around my childhood bedroom (reconstructed by eye, without photo reference). Objects were made with a mix of Rhino and ZBrush, textured in Substance Painter, then assembled in Unreal Engine.
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Initial Rhino plan. I used a measuring tape and some walking around to mentally approximate the room’s dimensions, then laid it out digitally.
The character was rigged externally to Unreal naming conventions, then swapped in for a third-person default.